code
Erlang Code Server
This module contains the interface to the Erlang code server, which deals with the loading of compiled code into a running Erlang runtime system.
The runtime system can be started in either embedded or
      interactive mode. Which one is decided by the command
      line flag -mode.
% erl -mode interactive
    Default mode is interactive.
- 
        
In embedded mode, all code is loaded during system start-up according to the boot script. (Code can also be loaded later by explicitly ordering the code server to do so).
 - 
        
In interactive mode, only some code is loaded during system startup-up, basically the modules needed by the runtime system itself. Other code is dynamically loaded when first referenced. When a call to a function in a certain module is made, and the module is not loaded, the code server searches for and tries to load the module.
 
To prevent accidentally reloading modules affecting the Erlang
      runtime system itself, the kernel, stdlib and
      compiler directories are considered sticky. This
      means that the system issues a warning and rejects the request if
      a user tries to reload a module residing in any of them.
      The feature can be disabled by using the command line flag
      -nostick.
Code Path
In interactive mode, the code server maintains a search path -- usually called the code path -- consisting of a list of directories, which it searches sequentially when trying to load a module.
Initially, the code path consists of the current working
      directory and all Erlang object code directories under the library
      directory $OTPROOT/lib, where $OTPROOT is
      the installation directory of Erlang/OTP, code:root_dir().
      Directories can be named Name[-Vsn] and the code server,
      by default, chooses the directory with the highest version number
      among those which have the same Name. The -Vsn
      suffix is optional. If an ebin directory exists under
      Name[-Vsn], it is this directory which is added to
      the code path.
The environment variable ERL_LIBS (defined in the operating
      system) can be used to define additional library directories that
      will be handled in the same way as the standard OTP library
      directory described above, except that directories that do not
      have an ebin directory will be ignored.
All application directories found in the additional directories will appear before the standard OTP applications, except for the Kernel and STDLIB applications, which will be placed before any additional applications. In other words, modules found in any of the additional library directories will override modules with the same name in OTP, except for modules in Kernel and STDLIB.
The environment variable ERL_LIBS (if defined) should contain
      a colon-separated (for Unix-like systems) or semicolon-separated
      (for Windows) list of additional libraries.
Example: On an Unix-like system, ERL_LIBS could be set to
      /usr/local/jungerl:/home/some_user/my_erlang_lib. (On Windows,
      use semi-colon as separator.)
Code Path Cache
The code server incorporates a code path cache. The cache
      functionality is disabled by default. To activate it, start
      the emulator with the command line flag -code_path_cache
      or call code:rehash(). When the cache is created (or
      updated), the code server searches for modules in the code path
      directories. This may take some time if the the code path is long.
      After the cache creation, the time for loading modules in a large
      system (one with a large directory structure) is significantly
      reduced compared to having the cache disabled. The code server
      is able to look up the location of a module from the cache in
      constant time instead of having to search through the code path
      directories.
Application resource files (.app files) are also stored
      in the code path cache. This feature is used by the application
      controller (see
      application(3)) to load
      applications efficiently in large systems.
Note that when the code path cache is created (or updated), any relative directory names in the code path are converted to absolute.
Loading of Code From Archive Files
Warning!
The support for loading of code from archive files is
     experimental. The sole purpose of releasing it before it is ready
     is to obtain early feedback. The file format, semantics,
     interfaces etc. may be changed in a future release. The function
     lib_dir/2 and the flag -code_path_choice are also
     experimental.
In the current implementation, Erlang archives are ZIP
     files with .ez extension. Erlang archives may also be
     enclosed in escript files whose file extension is arbitrary.
Erlang archive files may contain entire Erlang applications or
     parts of applications. The structure in an archive file is the
     same as the directory structure for an application. If you for
     example would create an archive of mnesia-4.4.7, the
     archive file must be named mnesia-4.4.7.ez and it must
     contain a top directory with the name mnesia-4.4.7. If the
     version part of the name is omitted, it must also be omitted in
     the archive. That is, a mnesia.ez archive must contain a
     mnesia top directory.
An archive file for an application may for example be created like this:
   zip:create("mnesia-4.4.7.ez", 
              ["mnesia-4.4.7"], 
              [{cwd, code:lib_dir()},
               {compress, all},
               {uncompress,[".beam",".app"]}]).
    Any file in the archive may be compressed, but in order to
     speed up the access of frequently read files, it may be a good
     idea to store beam and app files uncompressed in
     the archive.
Normally the top directory of an application is located either
     in the library directory $OTPROOT/lib or in a directory
     referred to by the environment variable ERL_LIBS. At
     startup when the initial code path is computed, the code server
     will also look for archive files in these directories and
     possibly add ebin directories in archives to the code path. The
     code path will then contain paths to directories that looks like
     $OTPROOT/lib/mnesia.ez/mnesia/ebin or
     $OTPROOT/lib/mnesia-4.4.7.ez/mnesia-4.4.7/ebin.
The code server uses the module erl_prim_loader
     (possibly via the erl_boot_server) to read code files from
     archives. But the functions in erl_prim_loader may also be
     used by other applications to read files from archives. For
     example, the call
     erl_prim_loader:list_dir( "/otp/root/lib/mnesia-4.4.7.ez/mnesia-4.4.7/examples/bench)"
     would list the contents of a directory inside an archive.
     See erl_prim_loader(3)
An application archive file and a regular application directory
     may coexist. This may be useful when there is a need of having
     parts of the application as regular files. A typical case is the
     priv directory which must reside as a regular directory in
     order to be able to dynamically link in drivers and start port
     programs. For other applications that do not have this need, the
     priv directory may reside in the archive and the files
     under the priv directory may be read via the
     erl_prim_loader.
At the time point when a directory is added to the code path as
     well as when the entire code path is (re)set, the code server
     will decide which subdirectories in an application that shall be
     read from the archive and which that shall be read as regular
     files. If directories are added or removed afterwards, the file
     access may fail if the code path is not updated (possibly to the
     same path as before in order to trigger the directory resolution
     update). For each directory on the second level (ebin, priv, src
     etc.) in the application archive, the code server will firstly
     choose the regular directory if it exists and secondly from the
     archive. The function
     code:lib_dir/2 returns the path to the subdirectory. For
     example code:lib_dir(megaco,ebin) may return
     /otp/root/lib/megaco-3.9.1.1.ez/megaco-3.9.1.1/ebin while
     code:lib_dir(megaco,priv) may return
     /otp/root/lib/megaco-3.9.1.1/priv.
When an escript file contains an archive, there are
     neither restrictions on the name of the escript nor on how
     many applications that may be stored in the embedded
     archive. Single beam files may also reside on the top
     level in the archive. At startup, both the top directory in the
     embedded archive as well as all (second level) ebin
     directories in the embedded archive are added to the code path.
     See escript(1)
When the choice of directories in the code path is
     strict, the directory that ends up in the code path will
     be exactly the stated one. This means that if for example the
     directory $OTPROOT/lib/mnesia-4.4.7/ebin is explicitly
     added to the code path, the code server will not load files from
     $OTPROOT/lib/mnesia-4.4.7.ez/mnesia-4.4.7/ebin and vice
     versa. 
This behavior can be controlled via the command line flag
     -code_path_choice Choice. If the flag is set to relaxed,
     the code server will instead choose a suitable directory
     depending on the actual file structure. If there exists a regular
     application ebin directory,situation it will be chosen. But if it does
     not exist, the ebin directory in the archive is chosen if it
     exists. If neither of them exists the original directory will be
     chosen.
The command line flag -code_path_choice Choice does also
     affect how init interprets the boot script. The
     interpretation of the explicit code paths in the boot
     script may be strict or relaxed. It is
     particular useful to set the flag to relaxed when you want
     to elaborate with code loading from archives without editing the
     boot script. The default is relaxed. See init(3)
Current and Old Code
The code of a module can exists in two variants in a system: current code and old code. When a module is loaded into the system for the first time, the code of the module becomes 'current' and the global export table is updated with references to all functions exported from the module.
If then a new instance of the module is loaded (perhaps because of the correction of an error), then the code of the previous instance becomes 'old', and all export entries referring to the previous instance are removed. After that the new instance is loaded as if it was loaded for the first time, as described above, and becomes 'current'.
Both old and current code for a module are valid, and may even be evaluated concurrently. The difference is that exported functions in old code are unavailable. Hence there is no way to make a global call to an exported function in old code, but old code may still be evaluated because of processes lingering in it.
If a third instance of the module is loaded, the code server will remove (purge) the old code and any processes lingering in it will be terminated. Then the third instance becomes 'current' and the previously current code becomes 'old'.
For more information about old and current code, and how to make a process switch from old to current code, refer to Erlang Reference Manual.
Argument Types and Invalid Arguments
Generally, module and application names are atoms, while file and directory names are strings. For backward compatibility reasons, some functions accept both strings and atoms, but a future release will probably only allow the arguments that are documented.
From the R12B release, functions in this module will generally fail with an
    exception if they are passed an incorrect type (for instance, an integer or a tuple
    where an atom was expected). An error tuple will be returned if type of argument
    was correct, but there was some other error (for instance, a non-existing directory
    given to set_path/1.
Types
load_ret() = {error, What :: load_error_rsn()}
                   | {module, Module :: module()}
    load_error_rsn() = badfile
                         | native_code
                         | nofile
                         | not_purged
                         | on_load
                         | sticky_directory
    Functions
set_path(Path) -> true | {error, What}
Path = [Dir :: file:filename()]What = bad_directory | bad_path
Sets the code path to the list of directories .
Returns true if successful, or
          {error, bad_directory} if any  is not
          the name of a directory, or {error, bad_path} if
          the argument is invalid.
add_path(Dir) -> add_path_ret()
Dir = file:filename()
add_pathz(Dir) -> add_path_ret()
Dir = file:filename()
add_path_ret() = true | {error, bad_directory}
Adds  to the code path. The directory is added as
          the last directory in the new path. If  already
          exists in the path, it is not added.
Returns true if successful, or
          {error, bad_directory} if  is not the name
          of a directory.
add_patha(Dir) -> add_path_ret()
Dir = file:filename()
add_path_ret() = true | {error, bad_directory}
Adds  to the beginning of the code path. If
           already exists, it is removed from the old
          position in the code path.
Returns true if successful, or
          {error, bad_directory} if  is not the name
          of a directory.
add_paths(Dirs) -> ok
Dirs = [Dir :: file:filename()]
add_pathsz(Dirs) -> ok
Dirs = [Dir :: file:filename()]
Adds the directories in  to the end of the code
          path. If a  already exists, it is not added. This
          function always returns ok, regardless of the validity
          of each individual .
add_pathsa(Dirs) -> ok
Dirs = [Dir :: file:filename()]
Adds the directories in  to the beginning of
          the code path. If a  already exists, it is removed
          from the old position in the code path. This function always
          returns ok, regardless of the validity of each
          individual .
del_path(NameOrDir) -> boolean() | {error, What}
NameOrDir = Name | DirName = atom()Dir = file:filename()What = bad_name
Deletes a directory from the code path. The argument can be
          an atom , in which case the directory with
          the name .../ is deleted from the code
          path. It is also possible to give the complete directory name
           as argument.
Returns true if successful, or false if
          the directory is not found, or {error, bad_name} if
          the argument is invalid.
replace_path(Name, Dir) -> true | {error, What}
Name = atom()Dir = file:filename()What = bad_directory | bad_name | {badarg, term()}
This function replaces an old occurrence of a directory
          named .../, in the code path, with
          . If  does not exist, it adds the new
          directory  last in the code path. The new directory
          must also be named .../. This function
          should be used if a new version of the directory (library) is
          added to a running system.
Returns true if successful, or
          {error, bad_name} if  is not found, or
          {error, bad_directory} if  does not exist, or
          {error, {badarg, [ if  or
           is invalid.
load_file(Module) -> load_ret()
Module = module()
load_ret() = {error, What :: load_error_rsn()}
| {module, Module :: module()}
Tries to load the Erlang module , using
          the code path. It looks for the object code file with an
          extension that corresponds to the Erlang machine used, for
          example . The loading fails if the module
          name found in the object code differs from the name
          .
          load_binary/3 must
          be used to load object code with a module name that is
          different from the file name.
Returns {module,  if successful, or
          {error, nofile} if no object code is found, or
          {error, sticky_directory} if the object code resides in
          a sticky directory. Also if the loading fails, an error tuple is
          returned. See
          erlang:load_module/2
          for possible values of .
load_abs(Filename) -> load_ret()
Filename = file:filename()
load_ret() = {error, What :: load_error_rsn()}
| {module, Module :: module()}
loaded_filename() = (Filename :: file:filename())
| loaded_ret_atoms()
loaded_ret_atoms() = cover_compiled | preloaded
Does the same as load_file(, but
           is either an absolute file name, or a
          relative file name. The code path is not searched. It returns
          a value in the same way as
          load_file/1. Note
          that  should not contain the extension (for
          example ".beam"); load_abs/1 adds the correct
          extension itself.
ensure_loaded(Module) -> {module, Module} | {error, What}
Module = module()What = embedded | badfile | native_code | nofile | on_load
Tries to to load a module in the same way as
          load_file/1,
	  unless the module is already loaded.
          In embedded mode, however, it does not load a module which is not
          already loaded, but returns {error, embedded} instead.
load_binary(Module, Filename, Binary) ->
               {module, Module} | {error, What}
    Module = module()Filename = loaded_filename()Binary = binary()What = badarg | load_error_rsn()
loaded_filename() = (Filename :: file:filename())
| loaded_ret_atoms()
loaded_ret_atoms() = cover_compiled | preloaded
This function can be used to load object code on remote
          Erlang nodes. The argument  must contain
	  object code for .
           is only used by the code server to keep a
          record of from which file the object code for 
          comes. Accordingly,  is not opened and read by
          the code server.
Returns {module,  if successful, or
          {error, sticky_directory} if the object code resides in
          a sticky directory, or {error, badarg} if any argument
          is invalid. Also if the loading fails, an error tuple is
          returned. See
          erlang:load_module/2
          for possible values of .
delete(Module) -> boolean()
Module = module()
Removes the current code for , that is,
          the current code for  is made old. This means
          that processes can continue to execute the code in the module,
          but that no external function calls can be made to it.
Returns true if successful, or false if there
          is old code for  which must be purged first, or
          if  is not a (loaded) module.
purge(Module) -> boolean()
Module = module()
Purges the code for , that is, removes code
          marked as old. If some processes still linger in the old code,
          these processes are killed before the code is removed.
Returns true if successful and any process needed to
          be killed, otherwise false.
soft_purge(Module) -> boolean()
Module = module()
Purges the code for , that is, removes code
          marked as old, but only if no processes linger in it.
Returns false if the module could not be purged due
          to processes lingering in old code, otherwise true.
is_loaded(Module) -> {file, Loaded} | false
Module = module()Loaded = loaded_filename()
loaded_filename() = (Filename :: file:filename())
| loaded_ret_atoms()
loaded_ret_atoms() = cover_compiled | preloaded
Filename  is an absolute filenameChecks if  is loaded. If it is,
          {file,  is returned, otherwise false.
Normally,  is the absolute file name
          Filename from which the code was obtained. If the module
          is preloaded (see
          script(4)),
          Loaded==preloaded. If the module is Cover compiled (see
          cover(3)),
          Loaded==cover_compiled.
all_loaded() -> [{Module, Loaded}]
Module = module()Loaded = loaded_filename()
loaded_filename() = (Filename :: file:filename())
| loaded_ret_atoms()
loaded_ret_atoms() = cover_compiled | preloaded
Filename  is an absolute filenameReturns a list of tuples { for all
          loaded modules.  is normally the absolute file
          name, as described for
          is_loaded/1.
which(Module) -> Which
Module = module()Which = file:filename() | loaded_ret_atoms() | non_existing
loaded_ret_atoms() = cover_compiled | preloaded
If the module is not loaded, this function searches the code
          path for the first file which contains object code for
           and returns the absolute file name. If
          the module is loaded, it returns the name of the file which
          contained the loaded object code. If the module is pre-loaded,
          preloaded is returned. If the module is Cover compiled,
          cover_compiled is returned. non_existing is
          returned if the module cannot be found.
get_object_code(Module) -> {Module, Binary, Filename} | error
Module = module()Binary = binary()Filename = file:filename()
Searches the code path for the object code of the module
          . It returns {
          if successful, and error if not.  is a
          binary data object which contains the object code for
          the module. This can be useful if code is to be loaded on a
          remote node in a distributed system. For example, loading
          module  on a node Node is done as
          follows:
...
{_Module, Binary, Filename} = code:get_object_code(Module),
rpc:call(Node, code, load_binary, [Module, Filename, Binary]),
...
      root_dir() -> file:filename()
Returns the root directory of Erlang/OTP, which is the directory where it is installed.
> code:root_dir().
"/usr/local/otp"
      lib_dir() -> file:filename()
Returns the library directory, $OTPROOT/lib, where
          $OTPROOT is the root directory of Erlang/OTP.
> code:lib_dir().
"/usr/local/otp/lib"
      lib_dir(Name) -> file:filename() | {error, bad_name}
Name = atom()
This function is mainly intended for finding out the path
          for the "library directory", the top directory, for an
          application  located under $OTPROOT/lib or
          on a directory referred to via the ERL_LIBS
          environment variable.
If there is a regular directory called  or
           in the code path with an ebin
          subdirectory, the path to this directory is returned (not
          the ebin directory). If the directory refers to a
          directory in an archive, the archive name is stripped away
          before the path is returned.  For example, if the directory
          /usr/local/otp/lib/mnesia-4.2.2.ez/mnesia-4.2.2/ebin
          is in the path, /usr/local/otp/lib/mnesia-4.2.2/ebin
          will be returned. This means that the library directory for
          an application is the same, regardless of whether the
          application resides in an archive or not.
> code:lib_dir(mnesia).
"/usr/local/otp/lib/mnesia-4.2.2"
        Returns {error, bad_name} if 
	 is not the name of an application under $OTPROOT/lib or
	 on a directory referred to via the ERL_LIBS
         environment variable. Fails with an exception if Name
         has the wrong type.
Warning!
For backward compatibility,  is also allowed to
	be a string. That will probably change in a future release.
lib_dir(Name, SubDir) -> file:filename() | {error, bad_name}
Name = SubDir = atom()
Returns the path to a subdirectory directly under the top directory of an application. Normally the subdirectories resides under the top directory for the application, but when applications at least partly resides in an archive the situation is different. Some of the subdirectories may reside as regular directories while other resides in an archive file. It is not checked if this directory really exists.
> code:lib_dir(megaco, priv).
"/usr/local/otp/lib/megaco-3.9.1.1/priv"
        Fails with an exception if  or  has
        the wrong type.
compiler_dir() -> file:filename()
Returns the compiler library directory. Equivalent to
          code:lib_dir(compiler).
priv_dir(Name) -> file:filename() | {error, bad_name}
Name = atom()
Returns the path to the priv directory in an
         application. Equivalent to code:lib_dir(.
Warning!
For backward compatibility,  is also allowed to
	be a string. That will probably change in a future release.
objfile_extension() -> nonempty_string()
Returns the object code file extension that corresponds to
          the Erlang machine used, namely ".beam".
stick_dir(Dir) -> ok | error
Dir = file:filename()
This function marks  as sticky.
Returns ok if successful or error if not.
unstick_dir(Dir) -> ok | error
Dir = file:filename()
This function unsticks a directory which has been marked as sticky.
Returns ok if successful or error if not.
is_sticky(Module) -> boolean()
Module = module()
This function returns true if  is the
	name of a module that has been loaded from a sticky directory
	(or in other words: an attempt to reload the module will fail),
	or false if  is not a loaded module or is
	not sticky.
rehash() -> ok
This function creates or rehashes the code path cache.
where_is_file(Filename) -> non_existing | Absname
Filename = Absname = file:filename()
Searches the code path for , a file of
          arbitrary type. If found, the full name is returned.
          non_existing is returned if the file cannot be found.
          The function can be useful, for example, to locate
          application resource files. If the code path cache is used,
          the code server will efficiently read the full name from
          the cache, provided that  is an object code
          file or an .app file.
clash() -> ok
Searches the entire code space for module names with
          identical names and writes a report to stdout.
is_module_native(Module) -> true | false | undefined
Module = module()
This function returns true if  is
	name of a loaded module that has native code loaded, and 
	false if  is loaded but does not have
	native. If  is not loaded, this function returns
	undefined.
get_mode() -> embedded | interactive
This function returns an atom describing the code_server's mode:
        interactive or embedded. 
This information is useful when an external entity (for example,
        an IDE) provides additional code for a running node. If in interactive
        mode, it only needs to add to the code path. If in embedded mode,
        the code has to be loaded with load_binary/3
- set_path
 - get_path
 - add_path
 - add_pathz
 - add_patha
 - add_paths
 - add_pathsz
 - add_pathsa
 - del_path
 - replace_path
 - load_file
 - load_abs
 - ensure_loaded
 - load_binary
 - delete
 - purge
 - soft_purge
 - is_loaded
 - all_loaded
 - which
 - get_object_code
 - root_dir
 - lib_dir
 - lib_dir-1
 - lib_dir-2
 - compiler_dir
 - priv_dir
 - objfile_extension
 - stick_dir
 - unstick_dir
 - is_sticky
 - rehash
 - where_is_file
 - clash
 - is_module_native
 - get_mode